Cast iron cannon supplied to the infantry for battles on the field in the 18th century.
GENERAL INFO Texture size: 8k Modeling and texturing are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.
LIGHTWAVE In addition to the UV model I included the model with the original material with images maps and Lightwave procedural textures.
FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to reassign textures.
OBJ As for the Fbx file, you may need to reassign textures when open the Obj file with different software.
BLENDER - UV model with uv material assigned
In any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.