Carlo Cestra
Carlo Cestra
Senior CG Artist
Mahon, Spain

Summary

I am passionate about WWII ships, planes and historical stuffs in general and I am a CGI enthusiast. I feel myself very comfortable in hard surface modeling. I take advantage of this to create realistic 3D models of vehicles, aircrafts, ships and mechanical objects.

I constantly create high detailed 3D models for online business intended for movie, documentary and video game productions.

I am available to be hired as hard surface 3D modeler for film and videogame industry.

Skills

3D ModelingHard Surface ModelingVehicle ModelingProp ModelingWeapon ModelingHigh-poly ModelingLow-poly ModelingPBR TexturingTexturing3D PrintingCompositingPhysically Based RenderingAviation ModelingNaval Modeling

Software proficiency

Maya
Maya
3DCoat
3DCoat
LightWave 3D
LightWave 3D
Blender
Blender
Terragen
Terragen
Nuke
Nuke
After Effects
After Effects
Photoshop
Photoshop

Reel

Productions

  • Imnev
    • Movie
      Il mio nome è vendetta
    • Year
      2022
    • Role
      Compositor and VFX artist
    • Company
      RAINBOW CGI
  • A1 h
    • Video Game
      A1-H SKYRAIDER (for Digital Combat Simulator)
    • Year
      2022
    • Role
      3D Model and texture artist
    • Company
      CROSS TAIL STUDIOS
  • Tre di troppo
    • Movie
      Tre di troppo
    • Year
      2022
    • Role
      Compositor and VFX artist
    • Company
      RAINBOW CGI
  • Mete3
    • Movie
      Me contro te 3 - Persi nel tempo
    • Year
      2022
    • Role
      Compositor and VFX artist
    • Company
      RAINBOW CGI
  • Charse
    • Book
      Caraktere press and editions
    • Year
      2022
    • Role
      3D Illustartions
    • Company
      Caraktere press and editions
  • Crush depth uboat simulator logo
    • Video Game
      CRUSH DEPTH U-BOAT SIMULATOR
    • Year
      2021
    • Role
      3D Model and texture artist
    • Company
      MariusSoft LLC
  • Mete2
    • Movie
      Me contro te 2 -Il mistero della scuola incantata
    • Year
      2021
    • Role
      Compositor and VFX artist
    • Company
      RAINBOW CGI
  • 15
    • TV Production
      Misteries of the deep
    • Year
      2020
    • Role
      3D generalist and compositor
    • Company
      IconFilms - Discovery Channel
  • Ice screenshot 20220108 174111
    • TV Production
      EL SECRET DE LES PEDRES
    • Year
      2016
    • Role
      3D generalist, compositor and VFX artist
    • Company
      Empatic SL / IB3 TV
  • Ice screenshot 20220108 173526
    • TV Production
      Crustumerium Tomb
    • Year
      2016
    • Role
      3D generalist, compositor
    • Company
      Geores
  • New test 002
    • TV Production
      WORLD AIR GAMES 2015
    • Year
      2015
    • Role
      3D generalist, compositor and VFX artist
    • Company
      VisuWalls
  • Ancient impossible
    • TV Production
      Ancient Impossible
    • Year
      2014
    • Role
      3D generalist, compositor
    • Company
      Wild Dream Films - History Channel
  • Winx mystery of the abyss
    • Movie
      Winx Club – The mistery of the deep
    • Year
      2014
    • Role
      Compositor
    • Company
      RAINBOW CGI
  • Winx club
    • TV Production
      Winx Club
    • Year
      2014
    • Role
      Compositor
    • Company
      RAINBOW CGI
  • Mia and me series
    • TV Production
      Mia & Me
    • Year
      2014
    • Role
      Compositor
    • Company
      RAINBOW CGI
  • Gladiators of rome
    • Movie
      Gladiators of Rome
    • Year
      2012
    • Role
      Compositor
    • Company
      RAINBOW CGI
  • Magical adventure
    • Movie
      Winx Club – The magical adventure
    • Year
      2010
    • Role
      Compositor
    • Company
      RAINBOW CGI
  • The secret of the lost kingdom
    • Movie
      Winx Club - The secret of the lost kingdom
    • Year
      2007
    • Role
      Head of Compositing team
    • Company
      RAINBOW CGI

Experience

  • CEO and Creative Director at Carlo Cestra Digital Productions S.L.
    Mahon, Spain
    July 2010 - Present

    I create 3D high detailed models for movie and documentary productions; low-poly 3D models for video games and real-time applications; 3D reconstructions, animations, infographics and visual effects for documentaries; 360º digital videos and images for virtual tours.

    www.carlocestra.com

  • Head of Compositing at RAINBOW CGI
    Rome, Italy
    January 2007 - December 2009

    I was responsible for overseeing the entire comp team. Working closely with the Producers and department Supervisors

  • 3D generalist and compositor at RAI - italian television
    Rome, Italy
    January 1998 - January 2009

    I created 3D digital reconstructions, animations, infographics and visual effects for scientific broadcasts