Lightwave to Blender Camera Export


The LScript exports Lightwave perspective-camera settings (resolution, frame rate, focal length, scene length) and animation

The LScript works with both free camera and targeted camera

The LScript exports .py file (a python script) to be run in Blender


Once you have your camera ready to be exported, run the LScript lw_to_blender_camera_exporter.lsc:

1) Select a folder where save the .py files

2) Choose a base filename.

3) Choose the frame range and the camera to export

4) and click on EXPORT button


To exactly match the motion curves, the script bakes the camera animation so you'll have a keyframe every frame for each animated channel.


Once you saved the .py file you need to import it into Blender:

1) Opend a Text Editor panel

2) Load the .py file you just created in Lightwave

3) Run the script

that'sall


The .py created always a new camera, so you can delete the default camera (or any other camera) if you don't need it.


N.B. THIS LSCRIPT GENERATES A PYTHON SCRIPT COMPATIBLE UP TO BLENDER 2.79

if you are using higher version of Blender you have to use version 2.79 first to run the script. Once the new camera has been generated you have to save the Blender scene and then use append to import the camera animation into a newer version of Blender.

Standard Use License
$0
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
lw_to_blender_camera_exporter
zip /
11 KB