Amphora for the transport of oil produced in Tunisia in the II-V centuries AD.
Modeled in real world scale.
The object is made of quad polygons only with unwrapped and non-overlapping UV
Two different sets of textures are included (color, ambient occlusion, roughness, specular, normal and bump) to get the same amphora with two different materials
12 uv texture maps in total
Texture maps size: 2048x2048
BLENDER - The scene contains the model with uv materials assigned
LWO - Object with uv materials assigned
OBJ, FBX, GLB - You may need to reassign uv textures when open the files with different software. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
N.B. Not designed for 3d printing
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.