The Aichi D3A Type 99 Carrier Bomber (Allied reporting name "Val") was a World War II carrier-borne dive bomber. It was the primary dive bomber of the Imperial Japanese Navy (IJN) and was involved in almost all IJN actions, including the attack on Pearl Harbor.

Color scheme: IJN Carrier Akagi

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.


LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller, wheels, etc.).

OBJ - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

FBX - file exported with Blender including bones armature, weight maps and materials data. You may need to reassign uv textures depending on your download folder name 

UNREAL ENGINE 5.1 - Basic skeleton set up, pbr materials assigned


Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

24 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (aichi_d3a1_fuselage_albedo.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)


For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

Release Notes

Files update

Unreal Engine 5.1 asset added

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (6)
aichi d3a1
obj /
5.3 MB
zip /
150 MB
zip /
1.8 MB
aichi d3a1
blend /
10 MB
zip /
130 MB
fbx /
4.3 MB